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The Game-Making Process

Hello my fellow creators!

I'm curious to hear from everyone who's willing to chip in: what's your typical game-making strategy? What order do you go about planning things in, and designing things in? Do you set a timeline for yourself, have weekly/monthly goals, just do it whenever you feel like it... do you map first, plan your story all the way through or on the fly, come up with weapons and items in the beginning, middle, or end..?
 
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