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Play test a MV game with BrowserSync

AceOfAces

Villager
Xy$
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Sometimes, you need to play-test an MV game in a browser. However, trying to run the game through the index.html file will result in crashes. Using BrowserSync (a Node.js module), we can set up a local server in seconds and test it, without having to set up server software (unless you need to work on an ASP.NET or PHP website).

Requirements:
-Node.js
-BrowserSync
-An RPG Maker MV project.

Video version:

Text Version:

Here’s how to start using it:
1. Download Node.js from https://nodejs.org (or from your repository, if you are using a Linux distro). You can use either the LTS or the Current version.

2. After installing, run the node command line, then type “npm install -g browser-sync” (without the quotes. This will take a while.
3. Once installed, switch to the game’s folder in the command line (usually, cd <folder>).
4. Type “browser-sync start –server” (without the quotes). This will set up the server and open the game in the default browser.

If everything went right, you’ll see the “Connected to BrowserSync” badge and the game should work as it should.
If you need the game to refresh the browser every time you edit the game, you’ll need to tell BrowserSync to monitor the files.

To do that, type:
browser-sync start –server –files “<folder>/<file or filetype>”

Examples:
browser-sync start –server –files “data/*.json”
browser-sync start –server –files “*”

After that, just edit the game. The browser will refresh automatically.
[doublepost=1519564655,1518816787][/doublepost]@trapless , it takes about 30~40MB of space to install BrowserSync (not counting how much nodejs itself takes).
 

AceOfAces

Villager
Xy$
0.00
I just noticed that. You will need to set them like this:

Code:
--server --files
Libreoffice formatted them as one.
 

trapless

Villager
Xy$
0.00
I test in Firefox though it would be cool to know how to set this up with the nw.exe that play test opens too. Please share if you happen to figure it out.
 
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