As my first game, I am trying to keep this one relatively simple and cliche(because that's what I do best). It features an easily progressing story, straightforward gameplay and battle system, and a myriad of enjoyable characters. Also, until I can manage to get my hands on a tablet and stylus, or more money, I am sticking to only the base maker resources. Which seems to be turning out well. Except for the limited child sprites...sort of a bummer.
Thalia Mooncrest is a simple girl living in a simple religion driven world. Until that world is shattered. She receives an odd crystal fragment from a barrel, and is is flung into a world of uncertainty and self doubt. Now she has to recover the rest of the pieces and the people they have consumed. With the keen advice of her adopted brother James, and the friends she saves along the way the adventure should be flawless to the finish. Unless some people are not what they seem.
Some Gameplay Caps
There is a simple battle system(provided by the maker). But it is a mainly story focused game. I'll be working on another soon, with more battle, and a little more quirk. Let me know what you think! (Reminder this is supposed to be cliche.)