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Minecraft Spigot Mod: Supernaturals

Xyphien

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Supernatural-Banner.png

Supernaturals is a Class based system that adds the classes you know and love such as Healers, Supports, DPS, Range, Tanks, with a lovely twist! Supernaturals adds Vampires, Werewolves, Ghouls, Demons, Witchhunters, Priests, and Necromancers to the game! If you'd like to test out the plugin you can do so by joining our official Supernatural Server called Supernatural Network!

Supernatural-Network.png IP: Supernatural.Network

This may be a free plugin, but I pay my team to develop these out of pocket, so if you'd like to get frequent updates & new plugins please think about supporting us by clicking on of the links below:
Patreon.pngDonate.png
Top Donators: Shawn Smith: $25

Classes & Information:
  • Human (Default):
  • Standard, normal user.
  • Vampires (Melee DPS):
    • Gains Magic By:
      • Killing Creatures
      • Killing Players
      • Gained over time while logged into the server (Passive)
    • Passive Abilities:
      • Water Breathing (Drains Magic)
      • Health Regeneration (Drains Magic)
      • Increased Attack Damage 2x
      • Combat Damage Reduction
      • Fall Damage Immunity
      • Truce with Some Monsters (Creepers, Spiders, Zombies, Skeletons
    • Active Abilities:
      • Set Teleport Location - Uses 0 Magic
      • Teleport - Uses 9000 Magic
      • High Jump - Uses 1000 Magic
      • Create Bloodrose Potion – Uses 10000 Magic (Only cast once, takes 10 health)
    • Weaknesses:
      • Catch Fire in Sunlight (if not wearing Gold Helm Uses 100 Magic ever 3 seconds)
      • Increased Damage Taken from Wooden Objects 4x
      • Can use any Wooden Object
      • Cannot Eat Food

Ability Information:
  • Teleport: Left clicking will set up your teleport location, and right clicking will use up your magic and teleport you back to the set location.
  • High Jump: This will cause you to jump significantly high into the air, allowing you to jump over most buildings, and obstructions.
  • Create Bloodrose Potion: You will be able to create a potion, that when drank, turns a Human into a Vampire.
  • Werewolves (Melee DPS):

  • Gains Magic By:
    • Killing Creatures
    • Killing Players
    • Eating Meat
  • Passive Abilities:
    • Health Regeneration
    • Increased Attack Damage by 4x
    • Fall Damage Reduction 3x normal height
    • Truce with Wolves
    • Increased Speed at night 2x
  • Active Abilities:
    • Summon Wolf Pet - Uses 2000 Magic
    • Dash - Uses 400 Magic
    • Create Moonflower Potion – Uses 10000 Magic (Only cast once, uses 10 health)
  • Weaknesses:
    • Passive & Active Abilities only Active at Night
    • Cannot Use Weapons at Night
Ability Information:
  • Summon Wolf Pet: When activated will summon a wolf that is instantly tamed to you.
  • Dash: Dashes across several blocks allowing you to quickly get from one place or another, as well as dodge potential strikes.
  • Create Moonflower Potion: You will be able to create a potion, that when drank, turns a Human into a Werewolf.
  • Ghouls (Tanks):
    • Gain Power By:
      • Killing Creatures
      • Killing Players
    • Passive Abilities:
      • Health Regeneration
      • Increased damage resistance 2x the normal amount.
      • Combat Damage Reduction 1.5x
      • Fall Damage Immunity
      • Truce with Undead Monsters
    • Active Abilities:
      • Summon Zombie - Uses 1000 Magic
      • Unholy Bond - Uses 5000 Magic ( Lasts 2.5 minutes)
      • Create Ghoulish Potion – Uses 10000 Magic (Only Cast Once, takes 10 health)
    • Weaknesses:
      • Damaged by Water & rain
      • Cannot Use Weapons
Ability Information:
  • Summon Zombie: Instantly spawns in a random zombie.
  • Unholy Bond: This ability reflects the damage they take, dealing 1/4th the damage the ghoul receives back to the creature/person attacking them.
  • Create Ghoulish Potion: You will be able to create a potion, that when drank, turns a Human into a Ghoul.
  • Priests (Healers/Utility):
    • Gain Power By:
      • Donating to the Church (Bread, Fish, Grilled Pork, Gold)
    • Passive Abilities:
      • Additional Damage vs. Supernaturals 2.5x
      • Smite (Fire) Damage vs. Supernaturals 1/10 chance of occurring per attack
      • Smite (Fire) Damage vs. Monsters 1/8 chance of occurring per attack
    • Active Abilities:
      • Banish Supernatural - Uses 4000 Power
      • Exorcise Supernatural - Uses 9000 Power
      • Drain Supernatural- Uses 1000 Power
      • Cure Supernatural - Uses 4000 Power
      • Heal Human - Uses 1000 Power
      • Guardian Angel - Uses 5000 Power
      • Create Holy Book – Uses 10000 Power (Only cast once, takes 10 health)
    • Weaknesses:
      • Cannot Wear Armor
      • Cannot Attack Animals
Ability Information:
  • Priest spells have a range of 20 blocks.
  • Banish: will send the target player to the Banish Location set by server admins
  • Drain: will remove 15% of the target's current power
  • Heal: restores up to 5 hearts of health per cast
  • Cure: will restore the target to Humanity (reverting them to Priesthood or making them merely Human)
  • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
  • Guardian Angel: This ability will protect their friend from death once.
  • Create Holy Book: Creates a book, that when read turns a human into a Priest.
  • Demons (Ranged DPS):
    • Gain Power By:
      • Killing Creatures
      • Killing Players
      • Standing in Lava
    • Passive Abilities:
      • Immune to All Fire Damage
      • Heal while in Lava
      • Immune to Fall Damage
      • Bonus damage when inside of nether or lava
    • Active Abilities:
      • Fireball - Uses 2000 Magic
      • Explosion – Uses 8000 Magic
      • Snare - Uses 1000 Magic
      • Create Hellash Potion – Uses 10000 Magic (Only cast once, takes 10 health)
    • Weaknesses:
      • Cannot Wear Armor
      • Lose Magic when NOT in Lava or the Nether
Ability Information:
  • Fireball: Throws a fireball in the direction you're looking, catching anything it hits on fire.
  • Explosion: Creates an explosion around you that's equivalent to TNT exploding.
  • Snare: A spell lasts only 5 seconds. This will cause a target not to be able to move.
  • Create Hellash Potion: Creates a potion, that when read turns a human into a Demon.
  • WitchHunter (Ranged DPS):

  • Gain Power By:
    • Killing Players
    • Bonus for killing Players on the kill list (/sn KillList)
  • Passive Abilities:
    • Fall Damage Reduction 3x normal height
  • Active Abilities:
    • Triple Arrow - Uses 100 Magic
    • Grapple Arrow - Uses 500 Magic
    • Fire Arrow - Uses 500 Magic
    • Power Arrow - Uses 1000 Magic
    • Create Book of Witcher – Uses 10000 Magic (Only cast once, takes 10 health)
  • Weaknesses:
    • Can Only Wear Leather Armor
    • Cannot Use Melee Weapons
Ability Information:
  • Triple Arrow: Sends 3 arrows back to back hitting the target almost instantly, allowing them to also pick up the arrows again.
  • Grapple Arrow: Shoots out an arrow, allowing you to grapple up to that location.
  • Fire Arrow: Shoots out a fiery arrow, causing whatever it hits to catch on fire.
  • Power Arrow: deals 4x the damage of a normal arrow and will cause the bow to go into 'cooldown' before you can fire again.
  • Create Book of Witcher: Creates a book, that when read turns a human into a Witchhunter.
  • Necromancer (Melee DPS):

  • Gain Power By:
    • Killing Players
    • Bonus for being in the dark
    • Healing undead monsters
  • Passive Abilities:
    • Non Agro to undead creatures
    • Increase damage at night
  • Active Abilities:
    • Summon Skeleton - Uses 1000 Magic
    • Undead Summon – Uses 5000 Magic (Ability to summon any Undead Creature in Minecraft)
    • Resurrection Spawn - Uses 4000 Magic
    • Resurrection (When you die, you spawn back at Resurrection Spawn) - Uses 0 Magic
    • Create Book of Death – Uses 10000 Magic (Only cast once, takes 10 health)
  • Weaknesses:
    • Can Only Wear Netherite Armor
    • Cannot Use Netherite Weapons
Ability Information:
  • Summon Skeleton: Summons a random skeleton around you.
  • Undead Summon: Summons a random undead creature around you.
  • Resurrection Spawn: Sets a location that, whenever you die, you spawn back at that location.
  • Resurrection: Whenever you die, you spawn back to the Resurrection Spawn.
  • Create Book of Death: Creates a book, that when read turns a human into a Necromancer.
  • Angel (Tank Support):

  • Gain Power By:
    • Bonus for being in the sun (Slowly over time)
    • Donating to the Church (Bread, Fish, Grilled Pork, Gold)
  • Passive Abilities:
    • Enhanced Armor (2x armor)
    • Reduced Damage taken by 1.5x
    • Reduced Damage by 2x
  • Active Abilities:
    • Holy Smite (Left Click W/bonemeal) - Uses 1000 Power
    • Taunt (Left Click W/ something) – Uses 6000 Power & Lasts 1 minute.
    • Holy Shield (Left Click W/ Yellow Flower) – Uses 3000 Power & lasts 30 seconds
    • Wings (Left Click W/Feather) – Uses 5000 Power & Lasts 20 Seconds.
    • Create Angelic Potion (Left-Click w/ Book) – Uses 10000 Power (Only cast once, takes 10 health)
  • Weaknesses:
    • Can’t wear or use any armor or items from the Nether
    • Abilities only work during the day.


  • Scarecrow (Assassin):

  • Gain Power By:
    • Being in Scarecrow mode (Slowly over time)
    • Killing Players
    • Killing Monsters
  • Passive Abilities:
    • Enhanced Damage by 2x
    • Double Damage when sitting still (total of 4x)
  • Active Abilities:
    • Scarecrow - Uses 1000 Power
    • To be determined.
  • Weaknesses:
    • Can’t wear or use any armor or items from the Nether
    • Abilities only work during the day.

  • Shades (Assassin):

  • Gain Power By:
    • Bonus for being in the dark (Slowly over time)
    • Killing Players
    • Killing non-aggressive monsters
  • Passive Abilities:
    • Immune to Fall Damage
    • Increased Damage by 4x
  • Active Abilities:
    • Shadow - Uses 2000 Power & lasts 5 seconds
    • Shriek – Uses 4000 Power & Lasts 1 second.
    • Glide – Uses Power every tick you’re in the air
    • Create Shadow Potion – Uses 10000 Power (Only cast once, takes 10 health)
  • Weaknesses:
    • Can’t wear or use any armor
    • Abilities do half damage during the day.
    • Can’t attack with weapons



  • How to turn into a class:
    • Vampire: Using an Unholy Altar, Dying to Bats (1/10 chance), Dying by another Vampire (1/8 chance). Drinking Vampirism Potion.
    • Werewolf: Dying by a Wolf (1/10 chance) or dying by another Werewolf (1/8 chance), or drinking Moonflower Potion
    • Ghouls: Dying by Undead Monsters (1/10 Chance), or drinking Ghoulish Potion
    • Demons: Dying by Lava or in the nether to creatures (both 1/10 chance), drinking Hellash Potion
    • WitchHunter: Joining up in the WitchHunter Hall (Bookshelf Surrounded by Wooden Blocks all around it kind of like an alter), or reading Book of Witcher
    • Necromancer: Using an Unholy Altar, or reading Book of Death
    • Priest: Using a Holy Altar, or reading a Holy Book.


Videos & Helpful Information


FAQ:
 
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