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Check for Gamepad Input (RPG Maker MV)

Nachorl250

Towns Guard
Xy$
0.00
Hey there!
I want to add Gamepad compatibility to my game so I need a plugin:

Type: System
Description: I need a plugin, similar to eivl's Keyboard Plugin or Quasi Input, that allows me to use script calls to check if a button/stick from a Gamepad is being used. To be clear, I don't need to remap existing functions for the gamepad, ut adding new ones via common events that activate switches when a button is pressed.
Compatibilities:

Plugins that might be important:

ET_mapKey ( http://www.rpgmakerm...date?update=354 ) or Quasi Input ( quasixi.com ). I can use any of them.
Plugins that I don't think would cause trouble:
Quasi Movement + Quasi Pathfind ( quasixi.com )

Yanfly ScreenResolution (default with MV)
TDDP_ManageDashing ( http://forums.rpgmak...manage-dashing/ )
Zeriab_ExtraMaps ( default with MV )
YEP_MainMenuManager ( deafult with MV )
CXJ_Exit ( http://forums.rpgmak...-button-script/ )
TDDP_FluidTimestep ( default with MV )
DisableMouse ( http://galvs-scripts...e-mouse-clicks/ )
No Autoshadow ( default with MV )
TDDP_PreloadManager ( default with MV )

Thank you for the help!
 

eivl

Local Hero
Xy$
0.00
well.. that is interesting...

what gamepad are you using?
 

Nachorl250

Towns Guard
Xy$
0.00
well.. that is interesting...

what gamepad are you using?
I'm using a Xbox 360 wireless controller, which I guess would be the best to use as there are programs to emulate them with other gamepads.
 

eivl

Local Hero
Xy$
0.00
I have a wired controller, i will use it as a test to see how i can make it work!
 
Shoot I was using my Wired 360 controller during testing but suddenly it stopped working on my game, I can't find a solution any where either :(
 
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