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Advice/Opinions on my First Sprite

LoreMaster

Villager
Xy$
0.00
Hello everyone! I tried my hand at spriting for the first time the other day, and, while I have some issues with it, I was hoping for some outside opinions. Any feedback is appreciated. (Just don't be TOO harsh please; it is, after all, just a first try.)
It's a medieval peasant woman, complete with head covering. Wouldn't want to show any shameful hair afterall. ;)
upload_2016-11-28_15-35-5.png upload_2016-11-28_15-33-37.jpeg

upload_2016-11-28_15-33-51.jpeg
 

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Harmless

Towns Guard
Xy$
0.00
It looks good! Great job!
Here are some pointers that can help you with your next sprite.
- When shading something pale like her hat thing, using a blueish grey can make it seem more natural and give a sence of lighting.
- showing her forehead more will make it seem like the hat is choking her less. (Especially the sprites facing downwards) You've gotta let her eyebrows some breathing room

Once again, if this is your first sprite, great job! I think if you keep pushing and working hard, you'll get a lot more comfortable doing them. And try adding hair in your next one!

My suggestion would be to make a demon or a character with horns because that will hide a lot of the hair, making it much easier for you to try it out! Keep it up! :D
 

LoreMaster

Villager
Xy$
0.00
Thanks! I'll give that a try !
As for the head, I wasn't really going for a hat, just a covering. Something like this, but wrapping under the chin. (I had a better example I referenced, but I can't seem to find it now. :/)
That said, I see what you mean about it covering her forehead. I'll work on that and see how it works. :)
 

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Harmless

Towns Guard
Xy$
0.00
I understood it was a covering, I just didn't know what it was called XD oups... Good luck, man!
 

LoreMaster

Villager
Xy$
0.00
LoL thanks! Again, I appreciate you taking a look! Hoping I can measure up to some of these other guys and girls on here eventually! I know I have a long way to go though.
 

MinisterJay

Administrator
Staff member
Administrator
Xy$
0.00
Did you also make the sv_actor sheet for this character? I like how original she is, unlike other's RTP look-alikes. Keep on making more charcters, using your own unique style. I LOVE how her 'kerchief looks so medieval, covering a lot of the top of her forehead. It is perfect, the way it is. Once again, I like the originality of your style.
 

LoreMaster

Villager
Xy$
0.00
Thanks! That's exactly what I was going for actually. I wanted a more historical feel than high fantasy. I don't have any experience with side view actors yet, but I would like to give it a try eventually. Thanks for the feedback, it means a lot. If you like her, feel free to use her however you like. (Credit me please though. ) :D
 

Amysaurus

Digital Artist
Staff member
Resource Team
Xy$
0.00
Ah, reminds me of my first sprite! The main problem I see with your sprite is that there’s not enough contrast in the coloring. That’s why you can see the white of the head covering blending into the road in the screenshots.

Here’s how I’d go about fixing it:


1. (This is the original sprite.)

2. I recolored the sprite using MV’s color palette (taken directly from the generator). I made a version you can copy/paste into a document here.

3. I added darker values to the edges of the sprite, which helps add to the contrast.

4. I softened the existing edges by rounding them out a bit and tweaking the values. Note the difference in how the face is outlined - it’s much less harsh now.

5. (This was more for myself than anything) I left the edges, but went over the original shading so it can be reworked. When I’m redoing things, it’s just easier for me to work from a blank canvas. ^_^'

6. This is how the hood turned out after I re-shaded it. Basically all I did was draw some simple fold lines, then add the shadows accordingly. As you can (hopefully!) see, they don’t have to be anything too complex.

7. I added some shadows to the top of the face, to show that the head covering casts a shadow on it. Here you can play with the amount/darkness of the shadow to change the appearance of the character. The darker/lower the shadow, the more sinister the character can look. The lighter/higher up the shadow, the happier/friendlier they can look.

8. Here I basically touched up the shading on the dress/apron in the same way I did the head covering. The biggest change here was darkening the area near the head covering, and tweaking the apron just a bit.

That just about does it, really.

My biggest suggestion for starting out is to always keep a reference sprite handy, so you can see how different parts of a sprite are shaded. After a while you sort of memorize how to shade edges and everything, and it gets way easier. (cheeky)
 
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LoreMaster

Villager
Xy$
0.00
Thank you! It looks great! I really appreciate that you took the time to help me out here! :)
 

Amysaurus

Digital Artist
Staff member
Resource Team
Xy$
0.00
You're welcome! I'll be looking forward to what kind of sprite you come up with next! ^^ (cheeky)

Let me know if you'd like anything I did clarified, by the way.
 
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