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  1. Tsukihime

    HMS: Choice Display Mode

    Tsukihime submitted a new resource: HMS: Choice Display Mode - Customize the way choices are displayed Read more about this resource...
  2. Tsukihime

    Window Background Colors

    Tsukihime submitted a new resource: Window Background Colors - Allows you to customize the background window color and opacity. Read more about this resource...
  3. Tsukihime

    Plugin Chrono Cross inspired menu

    While I'm moving into more scene/windows dev, I'm currently interested in custom menus. Building these menus have provided some insight into UI development, and should lead to some tools that make the creation process easier to do. Building a complete set of menus is quite a task, since there...
  4. Tsukihime

    Guest Followers

    Tsukihime submitted a new resource: Guest Followers - Allow non-battle actors to follow your party as guests. Read more about this resource...
  5. Tsukihime

    Weapon Damage

    Tsukihime submitted a new resource: Weapon Damage - Define weapon damage formulas and separate them from skill damage formulas. Read more about this resource...
  6. Tsukihime

    Party Manager

    Tsukihime submitted a new resource: Party Manager - Create and manage multiples parties in your game. Read more about this resource...
  7. Tsukihime

    Plugin [Dev] Party Manager

    I've implemented a plugin that will allow you to manage multiple parties. Functionality includes - creating parties - switching between parties - merging parties All parties are separate individual entities. Each party has their own set of members, inventory, and any other party-related...
  8. Tsukihime

    Parameter Tables

    Tsukihime submitted a new resource: Parameter Tables - Allows you to use spreadsheet software to maintain parameters for classes Read more about this resource...
  9. Tsukihime

    Event Trigger Labels

    Tsukihime submitted a new resource: Event Trigger Labels - Allows you to set up events to run differently depending on how the player interacts with it. Read more about this resource...
  10. Tsukihime

    Sync Save Data

    Tsukihime submitted a new resource: Sync Save Data - allows you to "synchronize" game data across different save files and during the title screen Read more about this resource...
  11. Tsukihime

    3D RPG Maker MV

    Trying out some 3D. Never really saw RPG Maker as a strictly 2D game engine. https://vine.co/v/im9m61xAJXa Seems to work OK...
  12. Tsukihime

    MV Winter Holidays Giveaway 2015!

    Click here! https://www.rafflecopter.com/rafl/display/8d9ff1d91/ Enter for a chance to win one of X copies of MV! X...because the prize pool may increase as the raffle progresses depending on external factors like patreon pledges, fundraisers, donations, and so on. A card will be sent with the...
  13. Tsukihime

    Plugin [Dev] Popup Messages

    A plugin I've developed as part of my the message system I'm working on. This allows you to create messages that "pop up" from the event that's currently speaking. When the event moves around, the message will also move with it. Beta testing is also currently available for patrons.
  14. Tsukihime

    Message Pause Cursor

    Tsukihime submitted a new resource: Message Pause Cursor - Allows you to customize your message pause cursor. Read more about this resource...
  15. Tsukihime

    Plugin Multi-target battle animation options: simultaneous animations

    Here's the trailer for a plugin I'm making. Planning to release it to see what people think of it.
  16. Tsukihime

    Self Variables

    Tsukihime submitted a new resource: Self Variables - Allows you to create and manage self-variables for all of your events! Read more about this resource...
  17. Tsukihime

    What do we need in tutorial battles?

    Currently working on a plugin that let's you build in-game tutorials, among other things. What kind of features do you think would be useful?
  18. Tsukihime

    My offer to give Monthly MV Giveaways

    Info: https://www.patreon.com/posts/new-milestone-3858533 I've been running a Patreon campaign for about 2 months now, and am constantly think of ways to improve my campaign and to contribute to the community in other ways. One thing that I've seen is that there are people that want a copy of...
  19. Tsukihime

    http://himeworks.com/2015/11/counter-after-hit/

    Tsukihime submitted a new resource: http://himeworks.com/2015/11/counter-after-hit/ - Changes counterattack system so that target may get hit before they counterattack. Read more about this resource...
  20. Tsukihime

    Gachamon MV: A framework for creating pokemon-like games

    Banner by SoulPour777 FBGroup: https://www.facebook.com/groups/gachamonmv Twitter: https://twitter.com/GachamonMV I have created a Facebook group for the framework I am building that will eventually become a starter kit for creating pokemon-like games. If anyone would like to contribute...
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