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Recent content by Spindaboy

  1. Spindaboy

    Crouching Animation during Cut Scene

    I put up a video so the issue can be seen. It happens at 1:22.
  2. Spindaboy

    Yanfly's Selection Control Not Dispersing Damage

    I have tried switching the default option from true to false then back to true as well as using the <disperse damage> note tag for skills, but to no avail. I have tried removing all other non Yanfly plugins one at a time, but no success then either. Whether I'm healing multiple allies or...
  3. Spindaboy

    Crouching Animation during Cut Scene

    I am making a cut scene in a battle where a character is killed then later resurrected. The problem is that once he is resurrected his HP changes to 1, however his sprite is still laying down instead of being in the crouching position. Any ideas on how to fix it?
  4. Spindaboy

    Final Fantasy A New Beginning | Scripters, Animators, and Beta Testers Needed |

    I am need of experienced Scripters, Beta Testers, Animators, and any other help I can get for my project right now. Specifically, anyone that is knowledgeable in creating a custom battle scene (graphically), making/ ripping animations, testing/ balancing, or Yanfly & Victor scripts. The project...
  5. Spindaboy

    Final Fantasy A New Beginning [Alpha 0.1.1] (Playable)

    Thanks!! The next build of the game should be out hopefully by tomorrow! It will have a lot of general enhancements/ improvements :) There is something I have yet to decide. Should I keep in the post battle rewards screen as it is (detailing character experience, skills, learned, etc.) or...
  6. Spindaboy

    Final Fantasy A New Beginning [Alpha 0.1.1] (Playable)

    Those ugly enemy borders should be fixed now :) In the second room of the Northern Caves if you haven't gotten Emily yet then you won't be able to proceed past David. Thanks for the feedback :D
  7. Spindaboy

    Final Fantasy A New Beginning [Alpha 0.1.1] (Playable)

    It does indeed :D I'm having to make all the summon animations myself unfortunately, but it's worth it!
  8. Spindaboy

    What'd you think of the game? :3

    What'd you think of the game? :3
  9. Spindaboy

    Final Fantasy A New Beginning [Alpha 0.1.1] (Playable)

    Thanks a lot ^-^ You are the first to play it so I'd love to hear what you think! It's my first game so I'm fairly inexperienced. If you have any improvements to suggest that'd be great as well :)
  10. Spindaboy

    Final Fantasy A New Beginning [Alpha 0.1.1] (Playable)

    Overview Here is the first release of my fan game Final Fantasy A New Beginning! This project takes heavy inspiration from classic Final Fantasy titles (I-VI); featuring the ATB system, rows, classes, and more! Each character is assigned a certain class and most learn skills at set levels...
  11. Spindaboy

    Yanfly Row Formation: Item Notetag to ignore rows.

    I'm using the Yanfly Row Formation plugin and I need a notetag for ranged weapons that will ignore rows. My two rows are: -Front, no change -Back, 50% Attack, 200% Defense, +30 Evasion, -30 Hit Rate Specifically, I want the weapons to deal the same amount of damage from the back row, but still...
  12. Spindaboy

    Missing Animations in MV after Converting from VX Ace

    I checked. The character is a W. Mage and W. Mages can use Staves. Her starting weapon is a Staff and is classified as a Stave weapon type. When I go to the shop to purchase a Stave she the game highlights her name indicating she can use Staves, but I can't even equip it on her once I buy it. I...
  13. Spindaboy

    Missing Animations in MV after Converting from VX Ace

    Yes, I converted my project from VX Ace to MV. The sprite sheet is correct, I'll check the states. I have checked all starting equipment multiple times and also tried using other weapons, to no avail. All of this has been in the play test, I have not tried battle test yet. States were the...
  14. Spindaboy

    Missing Animations in MV after Converting from VX Ace

    I exported all missing animations from VX Ace and now I don't have that issue anymore :D Some other weird bugs have been happening though. Characters' battle sprites should change to being KO'd right? For some reason mine just keep the last sprite they were using. Also, my starting character...
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