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Recent content by CT_Bolt

  1. CT_Bolt

    Cant find a way to have Custom Game Over music

    Happy to help. (cute) Sounds fun. Nice idea. I'll be around. Feel free to post anytime (cool)(thumbsup)
  2. CT_Bolt

    Time Crisis type Gameplay in RPG Maker MV

    If you haven't already I suggest a good place to start is with an ABS system: QMV: https://github.com/quxios/QMV-Master-Demo The successor to QMV is Alpha ABS: https://forums.rpgmakerweb.com/index.php?threads/alpha-abs-1-2-pre-release.66713/
  3. CT_Bolt

    Cant find a way to have Custom Game Over music

    Ahh I see, yeah I thought that would have been too easy lol (strange why they didn't include Game Over music). ..Sorry about that. However thankfully we have a skilled JS moderator who is at least semi-actively involved in this lovely community (wink)(jolly) Poof! Tada! CT_Bolt's Game Over...
  4. CT_Bolt

    CT_Bolt's Game Over System

    CT_Bolt submitted a new resource: CT_Bolt's Game Over System - Custom Game Over System Read more about this resource...
  5. CT_Bolt

    MV 1.6.x CT_Bolt's Game Over System 0.2

    CT_Bolt's Game Over System (v0.2) Very minimal at the moment and only allows to change the ME played upon Game Over. Made this mainly to solve to this post: cant-find-a-way-to-have-custom-game-over-music Current Features: Play a custom Game Over Me specified by a game variable. Variable ID(s)...
  6. CT_Bolt

    Cant find a way to have Custom Game Over music

    You mean like this?
  7. CT_Bolt

    MV 1.6.x Main Menu on Map - 1.10b (compatibility fix is now fixed. lol)

    1.10b (compatibility fix is now fixed. lol)
  8. CT_Bolt

    Main Menu on Map

    CT_Bolt updated Main Menu on Map with a new update entry: 1.10b (compatibility fix is now fixed. lol) Read the rest of this update entry...
  9. CT_Bolt

    MV 1.6.x Main Menu on Map - v1.10 (compatibility fix)

    Small compatibility fix.
  10. CT_Bolt

    Main Menu on Map

    CT_Bolt updated Main Menu on Map with a new update entry: v1.10 (compatibility fix) Read the rest of this update entry...
  11. CT_Bolt

    Main Menu on Map

    Oh nothing major just forgot to add a refresh line for the status window when the menu is called...this._statusWindow.refresh(); ... it's needed since it's not refreshed when the "Scene_Menu" is initialized since this no longer even uses "Scene_Menu". All fixed now. Yeah definitely could be...
  12. CT_Bolt

    MV 1.6.x Main Menu on Map - v1.02 (bugfix, wasn't displaying actor faces)

    v1.02 (bugfix, wasn't displaying actor faces)
  13. CT_Bolt

    Main Menu on Map

    CT_Bolt updated Map Menu System with a new update entry: v1.02 (bugfix, wasn't displaying actor faces) Read the rest of this update entry...
  14. CT_Bolt

    Main Menu on Map

    I'll upload a .gif soon but a still screenshot won't such much different (except the blurred bg). (cute) What this does is it places the menu on the map instead of changing the scene to "scene_menu". The events/animated tiles/map effects/etc. continue as normal (might make some of that...
  15. CT_Bolt

    MV 1.6.x Main Menu on Map 1.10b (compatibility fix is now fixed. lol)

    Menu directly on Map (with events/animated tiles/etc. running in BG) Also added an optional 'Cancel' Command to the menu list. Enjoy! Happy Game Making! (cute)(icecream)
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